Knowledge Contest: Competing in a Collaborative Way

Domain 2: Training need assessment and Domain 6: Training evaluation

Difficulty level

3 sessions of 1,5 hours each (2 sessions for the preparation of the activity and the other one for the activity itself)



Computer/ multi-touch device.


Mobiles (learners).

Internet connection.

Brief description

The activity consists on the recreational use of an IT tool to organise tests with a TV programme format, grouping all the adult learners in large groups.


The recreational element in the class is a motivator of great importance. Ask questions for assessment in an unusual format (TV programme) makes the learners see it as a fun task. This is an innovative way for trainer to get to know the learners’ knowledge in relation with what he/she wants to assess, and it also contributes to develop easily adult learners’ skills through representation, simulation, role-playing activities and interaction with their peers. The use of new technologies adds value to the activity.

Learning WHAT
  • Designing and creating a written test with diverse questions (true/false, multiple choice and short answers) and apply them to the different groups in the context of a recreational activity of cooperative-competitive nature.
  • Designing knowledge tests/oral questions based in genuine materials of different nature.
  • Importing other useful questionnaires created by other people.
  • Editing and double questionnaires (so as to make a new questionnaire from the other one when we do not want to lose the one we already had).
  • Sharing the tests with other professionals.
  • Adjusting the times (rhythm of the answers set by the trainer/rhythm of the answers set by the adult learners).
  • Displaying the answers in real time and comment the results.
  • Using the data to grade the learners/groups.
  • Setting a reward system for the winners.
Notes and links to the tool

Detailed description of the learning activity

Through this activity a series of tests will be designed, using the Socrative technological tool as a base and its different possibilities.

The tests will be based on different questions (close-ended and open-ended questions) and they will have different supporting materials (visual, audio-visual, etc.). The activity will be carried out in the format of a TV contest, where all the adult learners will participate in one way or the other (different groups/teams and public which will participate through the option “ask the audience”).

The answers will be public and the possibility of making comments/explain the correct answers will be added.

The trainer can use its own material and also include exercises from other practitioners of the Socrative community (which can be previously modified). Student paced quizzes and trainer paced quizzes will be combined.

  1. Planning:
  • Preparation of the contextualization of the activity.
  • Selection of the type of games that will be part of the competition.
  • Selection and preparation of the supporting materials which are necessary for the competition (audio-visual, pictorial, printed, objects, etc.), taking the assessment objectives this activity aims to achieve into consideration.
  1. Development of the tests:
  • Design of the content of the tests, including supporting materials and pictures whenever possible (the questions will be asked both orally and in written form).
  • Use of the existing tests, previously created by you or by other Socrative users. You can completely or partially use their materials, making the appropriate changes when necessary.
  1. Development of the contest:
  • Division of the group in work teams.
  • Explanation of the game rules and resolution of queries related to the activity itself or to the Socrative tool.
  • Start of the competition and realisation of the tests.
  • Collection of results/grades by teams and their publication.
  • Awards will be given to the participants, according to the reward system that was set.
  1. Reflection and completion:
  • Reflection on the development of the activity and the results (measured in terms of learning)

The trainer will share the tests with the rest of the members of the Socrative community and will have to keep the assessment results in mind during the planning of the teaching-learning processes.

Tips & tricks
  • Use genuine materials of different nature to support the development of the tests in the competition: various objects, newspapers articles, catalogues, slides, photographs, songs, documentaries, etc. The material with which you work must be applicable to a real life situation.
  • Create two goals: the educational one, focused on the assessment of knowledge, and the competitive one, focused on getting a reward, which, in this case means, getting a higher grade than the rest of the teams and also can include small prizes.
  • Review all the quizzes uploaded to the platform by other adult educators in case you can use some of the materials (Import Quiz section).
  • The activity needs to have a clear objective which the learners must know and which differentiates it from a simple game (devote some minutes to this explanation).
  • The view of an extract is recommended before beginning the activity, so that the adult learners familiarize themselves with the format (maybe a real TV competition with tests/with a similar format).
  • It is recommended to ask the adult learners after the activity and get feedback about the results and the success of the activity regarding the proposed objectives.
  • Take advantage of the information provide for your teaching planning (in fact, this is the ultimate objective of the activity).
Security & digital identity

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Socrative uses the personal data they collect to provide trainers and trainees with the Services and interactions among them.

The learner personal data is shared only in limited ways. Socrative shares learner personal data only with that learner’s trainer(s) and as expressly described in this Privacy Policy and the COPPA Privacy Policy.

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